Aftergrowth
Roadmap
Survive what grew back. A top-down co-op survival game, heading for Steam Early Access.
No dates. Things ship when they are ready.
In development
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World options
Set up a world your way when you create it — raid pressure, threat, day length.
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Co-op pings & ownership
Point at things your teammates can see, and doors and crates that know whose camp they belong to.
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Night predators
The dark stops being merely cold. Bring a light, or bring a spear.
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Sound & ambience
The world gets a voice — ambient beds by biome and hour, weather you can hear coming.
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The road east
A long-term goal. The poles are still standing along that road, and somebody is going to follow them.
Planned
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Factions that want things
Barter with Scavengers, jobs on the notice boards, Warden tolls — consequences beyond hostility.
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World events
The world acts without you — wandering traders, a Reaper column on the move, herds crossing the map.
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Sealed places
Bunkers from the evacuation years. The best loot behind the worst doors.
Considering
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Seasons
Winter that arrives instead of merely being spoken of.
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Skills
Maybe. The game currently believes what you know and what you carry are the progression.
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PvP
Unlikely. Aftergrowth is built as a co-op game first.